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Why Punching Sonic 3D Blast Opened A Level Select Screen

More specifically, it was a workaround for collating interrupt errors that would cause the game to crash. Instead of crashing and getting stuck in a loop or the system freezing, Burton had Sonic 3D Blast take the player to a level select screen. This was an easy way to identify that a game-breaking error had occurred, and also allowed the team to bypass certification from Sega, since, technically, the game still functioned even though it was actually crashing.

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