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How Skull And Bones Is Different From Black Flag, According To The Developer

The team isn’t letting that experience go to waste, and are working hard to help shape Skull and Bones with its own identity. This even extends to the game’s payment and monetization setup. According to Farren, the team is working on creating a system that will allow players to purchase microtransactions that will continue to help the game grow, much like what the other teams are doing with For Honor and what Ubisoft managed to accomplish with Rainbow Six: Siege. However, at the same time there’s also some effort being put into making sure that the game isn’t pay-to-win, which is one of the biggest hurdles that most online multiplayer games suffer from once a cash shop is introduced.

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